Searched refs:isCompression (Results 1 – 6 of 6) sorted by relevance
171 bool isCompression; in setDataBuffer() local197 isCompression = GraphicBuffer::isCompressionBuffer((GraphicBuffer*)buffer); in setDataBuffer()217 mapper->setIsCompression(isCompression); in setDataBuffer()
187 bool isCompression; in setDataBuffer() local213 isCompression = GraphicBuffer::isCompressionBuffer((GraphicBuffer*)buffer); in setDataBuffer()236 mapper->setIsCompression(isCompression); in setDataBuffer()
83 bool isCompression() { return mIsCompression; } in isCompression() function
161 if (mapper.isCompression()) { in setDataBuffer()
220 if (mapper.isCompression()) { in setDataBuffer()