Searched refs:mAction (Results 1 – 2 of 2) sorted by relevance
46 void setAction(int32_t action) {mAction = action;} in setAction()72 int32_t mAction; variable
274 mAction = 0; in VASurfaceMap()302 if (mAction & MAP_ACTION_COLORCONVERT) { in doMapping()320 mAction &= ~MAP_ACTION_COLORCONVERT; in doMapping()338 if (mAction & MAP_ACTION_ALIGN64 && stride % 64 != 0) { in doMapping()341 mAction |= MAP_ACTION_COPY; in doMapping()344 if(mAction & MAP_ACTION_ALIGN64 && width <= 320 && height <= 240) { in doMapping()345 mAction |= MAP_ACTION_COPY; in doMapping()348 if (mAction & MAP_ACTION_COPY) { //must allocate new vasurface(EXternalMemoryNULL, uncached) in doMapping()373 if (mAction & MAP_ACTION_COLORCONVERT) { in doMapping()378 if (mAction & MAP_ACTION_COPY) { in doMapping()