Searched refs:mCompositionState (Results 1 – 6 of 6) sorted by relevance
302 ctx->mGPUHintInfo.mCompositionState = COMPOSITION_STATE_MDP; in initContext()2111 if(gpuHint->mCompositionState != COMPOSITION_STATE_GPU in setGPUHint()2122 gpuHint->mCompositionState = COMPOSITION_STATE_GPU; in setGPUHint()2136 gpuHint->mCompositionState = COMPOSITION_STATE_IDLE_FALLBACK; in setGPUHint()2151 gpuHint->mCompositionState = COMPOSITION_STATE_MDP; in setGPUHint()
519 bool mCompositionState; member
428 ctx->mGPUHintInfo.mCompositionState = COMPOSITION_STATE_MDP; in initContext()2538 if(gpuHint->mCompositionState != COMPOSITION_STATE_GPU in setGPUHint()2549 gpuHint->mCompositionState = COMPOSITION_STATE_GPU; in setGPUHint()2563 gpuHint->mCompositionState = COMPOSITION_STATE_IDLE_FALLBACK; in setGPUHint()2578 gpuHint->mCompositionState = COMPOSITION_STATE_MDP; in setGPUHint()
570 bool mCompositionState; member
405 ctx->mGPUHintInfo.mCompositionState = COMPOSITION_STATE_MDP; in initContext()2454 if(gpuHint->mCompositionState != COMPOSITION_STATE_GPU in setGPUHint()2465 gpuHint->mCompositionState = COMPOSITION_STATE_GPU; in setGPUHint()2479 gpuHint->mCompositionState = COMPOSITION_STATE_IDLE_FALLBACK; in setGPUHint()2494 gpuHint->mCompositionState = COMPOSITION_STATE_MDP; in setGPUHint()
594 bool mCompositionState; member