Searched refs:mSurfaceTexture (Results 1 – 1 of 1) sorted by relevance
133 mSurfaceTexture = mSurfaceTextureBase->getST(); in ST_BufferSourceThread()134 mSurfaceTexture->setSynchronousMode(true); in ST_BufferSourceThread()136 mSurfaceTexture->setFrameAvailableListener(mFW); in ST_BufferSourceThread()138 mCamera->setBufferSource(NULL, mSurfaceTexture); in ST_BufferSourceThread()143 mCamera->releaseBufferSource(NULL, mSurfaceTexture); in ~ST_BufferSourceThread()155 mSurfaceTexture->updateTexImage(); in threadLoop()158 showMetadata(mSurfaceTexture->getMetadata()); in threadLoop()161 graphic_buffer = mSurfaceTexture->getCurrentBuffer(); in threadLoop()162 mSurfaceTexture->getTransformMatrix(mtx); in threadLoop()195 sp<GLConsumer> mSurfaceTexture; variable[all …]