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Searched refs:mTexSamplerHandle (Results 1 – 2 of 2) sorted by relevance

/hardware/ti/omap4-aah/test/CameraHal/
Dcamera_test_surfacetexture.h124 GLint mTexSamplerHandle; variable
Dcamera_test_surfacetexture.cpp561 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); in initialize()
563 ASSERT(-1 != mTexSamplerHandle); in initialize()
590 glUniform1i(mTexSamplerHandle, 0); in drawTexture()