Searched refs:mTexSamplerHandle (Results 1 – 2 of 2) sorted by relevance
124 GLint mTexSamplerHandle; variable
561 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); in initialize()563 ASSERT(-1 != mTexSamplerHandle); in initialize()590 glUniform1i(mTexSamplerHandle, 0); in drawTexture()