Searched refs:mWindowTapIn (Results 1 – 4 of 4) sorted by relevance
763 if (mWindowTapIn.get() == 0) { in setInput()767 native_window_set_usage(mWindowTapIn.get(), in setInput()769 mWindowTapIn->perform(mWindowTapIn.get(), in setInput()772 native_window_set_buffer_count(mWindowTapIn.get(), tapInMinUndequeued); in setInput()773 native_window_set_buffers_geometry(mWindowTapIn.get(), in setInput()787 mWindowTapIn->dequeueBuffer(mWindowTapIn.get(), &anb); in setInput()827 mWindowTapIn->perform(mWindowTapIn.get(), NATIVE_WINDOW_ADD_BUFFER_SLOT, &bufinfo.buf); in setInput()831 mWindowTapIn->queueBuffer(mWindowTapIn.get(), anb); in setInput()834 sp<ANativeWindow> windowTapIn = mWindowTapIn; in setInput()
130 mWindowTapIn = new Surface(bufferProducer); in BQ_BufferSourceInput()
209 mWindowTapIn = new Surface(surface_texture); in ST_BufferSourceInput()
482 sp<ANativeWindow> mWindowTapIn; variable