Searched refs:mi_height (Results 1 – 1 of 1) sorted by relevance
214 const int mi_height = num_8x8_blocks_high_lookup[bsize]; in set_offsets() local235 x->mv_row_min = -(((mi_row + mi_height) * MI_SIZE) + VP9_INTERP_EXTEND); in set_offsets()241 assert(!(mi_col & (mi_width - 1)) && !(mi_row & (mi_height - 1))); in set_offsets()242 set_mi_row_col(xd, tile, mi_row, mi_height, mi_col, mi_width, in set_offsets()852 const int mi_height = num_8x8_blocks_high_lookup[bsize]; in update_state() local894 for (y = 0; y < mi_height; y++) in update_state()897 && (xd->mb_to_bottom_edge >> (3 + MI_SIZE_LOG2)) + mi_height > y) { in update_state()1169 int mi_height = num_8x8_blocks_high_lookup[bsize]; in restore_context() local1186 sizeof(xd->left_seg_context[0]) * mi_height); in restore_context()1199 int mi_height = num_8x8_blocks_high_lookup[bsize]; in save_context() local[all …]