Searched refs:numBootUpLayers (Results 1 – 1 of 1) sorted by relevance
101 uint32_t numBootUpLayers = 0; in ProcessBootAnimCompleted() local103 numBootUpLayers = static_cast<uint32_t>(Debug::GetBootAnimLayerCount()); in ProcessBootAnimCompleted()105 if (numBootUpLayers == 0) { in ProcessBootAnimCompleted()106 numBootUpLayers = 2; in ProcessBootAnimCompleted()125 (list->numHwLayers > numBootUpLayers)) { in ProcessBootAnimCompleted()