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Searched refs:pFragmentSource (Results 1 – 2 of 2) sorted by relevance

/hardware/ti/omap4-aah/test/CameraHal/
Dcamera_test_surfacetexture.h77 void createProgram(const char* pVertexSource, const char* pFragmentSource,
Dcamera_test_surfacetexture.cpp456 void GLSurface::createProgram(const char* pVertexSource, const char* pFragmentSource, in createProgram() argument
463 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); in createProgram()