Searched refs:pFragmentSource (Results 1 – 2 of 2) sorted by relevance
77 void createProgram(const char* pVertexSource, const char* pFragmentSource,
456 void GLSurface::createProgram(const char* pVertexSource, const char* pFragmentSource, in createProgram() argument463 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); in createProgram()