Searched refs:pSource (Results 1 – 2 of 2) sorted by relevance
76 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader);
418 void GLSurface::loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { in loadShader() argument422 glShaderSource(shader, 1, &pSource, NULL); in loadShader()