Searched refs:playCompleted (Results 1 – 1 of 1) sorted by relevance
170 static int playCompleted = 0; variable380 playCompleted = 1; in EventHandler()1194 if(!playCompleted) in main()1342 if(!playCompleted && pBuffer->nFlags!=OMX_BUFFERFLAG_EOS){ in main()1363 if (curState == OMX_StateExecuting && !playCompleted) in main()1387 if (playCompleted){ in main()1390 playCompleted = 0; in main()1395 playCompleted = 0; in main()