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Searched refs:shader (Results 1 – 2 of 2) sorted by relevance

/hardware/libhardware/tests/hwc/
Dutil.c49 GLuint shader; in load_shader() local
51 if (!(shader = glCreateShader(shaderType))) in load_shader()
54 glShaderSource(shader, 1, &src, NULL); in load_shader()
55 glCompileShader(shader); in load_shader()
56 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in load_shader()
59 return shader; in load_shader()
61 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len); in load_shader()
65 glGetShaderInfoLog(shader, len, NULL, msg); in load_shader()
71 glDeleteShader(shader); in load_shader()
/hardware/ti/omap4-aah/test/CameraHal/
Dcamera_test_surfacetexture.cpp419 GLuint shader = glCreateShader(shaderType); in loadShader() local
421 if (shader) { in loadShader()
422 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
424 glCompileShader(shader); in loadShader()
427 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
431 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
436 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
443 glGetShaderInfoLog(shader, 0x1000, NULL, buf); in loadShader()
448 glDeleteShader(shader); in loadShader()
449 shader = 0; in loadShader()
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