Searched refs:shaderType (Results 1 – 3 of 3) sorted by relevance
47 static GLuint load_shader(GLenum shaderType, const char *src) { in load_shader() argument51 if (!(shader = glCreateShader(shaderType))) in load_shader()
76 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader);
418 void GLSurface::loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { in loadShader() argument419 GLuint shader = glCreateShader(shaderType); in loadShader()