Searched refs:surface_texture (Results 1 – 1 of 1) sorted by relevance
204 sp<GLConsumer> surface_texture; in ST_BufferSourceInput() local206 surface_texture = mSurfaceTexture->getST(); in ST_BufferSourceInput()207 surface_texture->setSynchronousMode(true); in ST_BufferSourceInput()209 mWindowTapIn = new Surface(surface_texture); in ST_BufferSourceInput()