Searched refs:tempBatchSensor (Results 1 – 2 of 2) sorted by relevance
2260 int MPLSensor::computeBatchSensorMask(int enableSensors, int tempBatchSensor) in computeBatchSensorMask() argument2268 enableSensors, tempBatchSensor); in computeBatchSensorMask()2271 if (enableSensors == 0 && tempBatchSensor == 0) in computeBatchSensorMask()2276 if ((enableSensors & (1 << i)) && !(tempBatchSensor & (1 << i))) { in computeBatchSensorMask()2283 if ((enableSensors & (1 << i)) && (tempBatchSensor & (1 << i))) { in computeBatchSensorMask()2289 && !(tempBatchSensor & (1 << GameRotationVector))) { in computeBatchSensorMask()2299 if ((enableSensors & (1 << i)) && !(tempBatchSensor & (1 << i))) { in computeBatchSensorMask()2308 if ((mFeatureActiveMask & INV_DMP_PEDOMETER) && !(tempBatchSensor & (1 << StepDetector))) { in computeBatchSensorMask()2316 batchMode, tempBatchSensor); in computeBatchSensorMask()2317 return (batchMode && tempBatchSensor); in computeBatchSensorMask()
2355 int MPLSensor::computeBatchSensorMask(int enableSensors, int tempBatchSensor) argument2363 enableSensors, tempBatchSensor);2366 if (enableSensors == 0 && tempBatchSensor == 0)2373 if ((enableSensors & (1 << i)) && !(tempBatchSensor & (1 << i))) {2378 if ((enableSensors & (1 << i)) && (tempBatchSensor & (1 << i))) {2384 && !(tempBatchSensor & (1 << GameRotationVector))) {2395 if ((enableSensors & (1 << i)) && !(tempBatchSensor & (1 << i))) {2402 if ((mFeatureActiveMask & INV_DMP_PEDOMETER) && !(tempBatchSensor & (1 << StepDetector))) {2410 batchMode, tempBatchSensor);2411 return (batchMode && tempBatchSensor);