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Searched refs:tempBatchSensor (Results 1 – 2 of 2) sorted by relevance

/hardware/invensense/65xx/libsensors_iio/
DMPLSensor.cpp2260 int MPLSensor::computeBatchSensorMask(int enableSensors, int tempBatchSensor) in computeBatchSensorMask() argument
2268 enableSensors, tempBatchSensor); in computeBatchSensorMask()
2271 if (enableSensors == 0 && tempBatchSensor == 0) in computeBatchSensorMask()
2276 if ((enableSensors & (1 << i)) && !(tempBatchSensor & (1 << i))) { in computeBatchSensorMask()
2283 if ((enableSensors & (1 << i)) && (tempBatchSensor & (1 << i))) { in computeBatchSensorMask()
2289 && !(tempBatchSensor & (1 << GameRotationVector))) { in computeBatchSensorMask()
2299 if ((enableSensors & (1 << i)) && !(tempBatchSensor & (1 << i))) { in computeBatchSensorMask()
2308 if ((mFeatureActiveMask & INV_DMP_PEDOMETER) && !(tempBatchSensor & (1 << StepDetector))) { in computeBatchSensorMask()
2316 batchMode, tempBatchSensor); in computeBatchSensorMask()
2317 return (batchMode && tempBatchSensor); in computeBatchSensorMask()
/hardware/invensense/6515/libsensors_iio/
DMPLSensor.cpp2355 int MPLSensor::computeBatchSensorMask(int enableSensors, int tempBatchSensor) argument
2363 enableSensors, tempBatchSensor);
2366 if (enableSensors == 0 && tempBatchSensor == 0)
2373 if ((enableSensors & (1 << i)) && !(tempBatchSensor & (1 << i))) {
2378 if ((enableSensors & (1 << i)) && (tempBatchSensor & (1 << i))) {
2384 && !(tempBatchSensor & (1 << GameRotationVector))) {
2395 if ((enableSensors & (1 << i)) && !(tempBatchSensor & (1 << i))) {
2402 if ((mFeatureActiveMask & INV_DMP_PEDOMETER) && !(tempBatchSensor & (1 << StepDetector))) {
2410 batchMode, tempBatchSensor);
2411 return (batchMode && tempBatchSensor);