Searched refs:uA (Results 1 – 2 of 2) sorted by relevance
74 union __PERF_float_long uA, uV; in PERF_Replay() local213 uA.l = read_U32(fLog); in PERF_Replay()216 __PERF_CUSTOM_SyncAV(hObject, uA.f, uV.f, in PERF_Replay()
142 union __PERF_float_long uA,uV; \143 uA.f = fTimeAudio; uV.f = fTimeVideo; \147 uA.l, uV.l)); \