Searched refs:y3 (Results 1 – 2 of 2) sorted by relevance
80 pkhtb r10, r12, r10, asr #16 ; [y3 | y2]81 eor r10, r10, r11 ; [(y3 ^ sz3) | (y2 ^ sz2)]
235 int y3 = *(src_y + x + psb_surface->stride); in psb_putsurface_x11() local245 yuv2pixel(dest_odd++, y3, u, v); in psb_putsurface_x11()