Searched refs:COLOR_PLANES_PER_VERTEX (Results 1 – 1 of 1) sorted by relevance
349 final int COLOR_PLANES_PER_VERTEX = 4; field in ColorsGLRenderer.Square350 private final int colorStride = COLOR_PLANES_PER_VERTEX * 4; // bytes per vertex424 glVertexAttribPointer(mColorHandle, COLOR_PLANES_PER_VERTEX, in draw()