Searched refs:GRAVITY (Results 1 – 2 of 2) sorted by relevance
583 private static final float GRAVITY = 2000.0f; field in OverScroller.SplineOverScroller660 return velocity > 0 ? -GRAVITY : GRAVITY; in getDeceleration()
49 public static final float GRAVITY = 500f; field in BouncyDroid.BouncyView.World227 mBody.applyForce(new World.Vec(0, mass * World.GRAVITY)); in reset()