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Searched refs:MWZ (Results 1 – 4 of 4) sorted by relevance

/packages/apps/LegacyCamera/jni/feature_stab/src/dbreg/
Dvp_motionmodel.h159 #define MWZ(m) (m).par[14] macro
171 MWX(m)=MWY(m)=MWZ(m)=(VP_PAR)0.0; \
180 MWX(m)=MWY(m)=MWZ(m)=(VP_PAR)0.0; \
189 MWX(m)=MWY(m)=MWZ(m)=(VP_PAR)0.0; MWW(m)=(VP_PAR)1.0; \
202 MZX(m)=MZY(m)=MZW(m)=MWZ(m)=(VP_PAR)0.0; \
213 VP_PAR vpTmpWarpPnt___= MWX(m)*(inx)+MWY(m)*(iny)+MWZ(m)*((VP_PAR)inz)+MWW(m); \
220 #define VP_PROJW_3D(m,x,y,z,f) ( MWX(m)*(x)+MWY(m)*(y)+MWZ(m)*(z)+MWW(m) )
229 MZW(m) /= (VP_PAR)Sfactor; MWZ(m) *= (VP_PAR)Sfactor; } while (0)
235 MZW(m) *= (VP_PAR)Sfactor; MWZ(m) /= (VP_PAR)Sfactor; } while (0)
242 MWX(m)/=MWW(m); MWY(m)/=MWW(m); MWZ(m)/=MWW(m); MWW(m) = (VP_PAR)1.0; } while (0)
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Ddbstabsmooth.cpp87MWZ(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MWZ(f_motLF) + (1.0-f_smoothFactor)* (double) MWZ in smoothMotion()
216MWZ(f_motLF) = (VP_PAR) (smooth_factor*(double) MWZ(f_motLF) + (1.0-smooth_factor)* (double) MWZ(*… in smoothMotion()
265MWZ(*motLF) = (VP_PAR) (factor*(double) MWZ(*motLF) + (1.0-factor)* (double) MWZ(*inmot)); in smoothMotion1()
Dvp_motionmodel.c255 mxz = MXX(*InB)*MXZ(*InA)+MXY(*InB)*MYZ(*InA)+MXZ(*InB)*MZZ(*InA)+MXW(*InB)*MWZ(*InA); in vp_cascade_motion()
259 myz = MYX(*InB)*MXZ(*InA)+MYY(*InB)*MYZ(*InA)+MYZ(*InB)*MZZ(*InA)+MYW(*InB)*MWZ(*InA); in vp_cascade_motion()
263 mzz = MZX(*InB)*MXZ(*InA)+MZY(*InB)*MYZ(*InA)+MZZ(*InB)*MZZ(*InA)+MZW(*InB)*MWZ(*InA); in vp_cascade_motion()
265 mwx = MWX(*InB)*MXX(*InA)+MWY(*InB)*MYX(*InA)+MWZ(*InB)*MZX(*InA)+MWW(*InB)*MWX(*InA); in vp_cascade_motion()
266 mwy = MWX(*InB)*MXY(*InA)+MWY(*InB)*MYY(*InA)+MWZ(*InB)*MZY(*InA)+MWW(*InB)*MWY(*InA); in vp_cascade_motion()
267 mwz = MWX(*InB)*MXZ(*InA)+MWY(*InB)*MYZ(*InA)+MWZ(*InB)*MZZ(*InA)+MWW(*InB)*MWZ(*InA); in vp_cascade_motion()
268 mww = MWX(*InB)*MXW(*InA)+MWY(*InB)*MYW(*InA)+MWZ(*InB)*MZW(*InA)+MWW(*InB)*MWW(*InA); in vp_cascade_motion()
273 MWX(*Out)=mwx; MWY(*Out)=mwy; MWZ(*Out)=mwz; MWW(*Out)=mww; in vp_cascade_motion()
Ddbreg.cpp709 MWZ(inmot) = 0.0; in SmoothMotion()