Searched refs:START_TENSION (Results 1 – 3 of 3) sorted by relevance
66 private static float START_TENSION = 0.4f; // Tension at start: (0.4 * total T, 1.0 * Distance) field in Scroller67 private static float END_TENSION = 1.0f - START_TENSION;83 tx = coef * ((1.0f - x) * START_TENSION + x * END_TENSION) + x * x * x;394 final double l = Math.log(START_TENSION * velocity / ALPHA); in fling()
590 private static final float START_TENSION = 0.5f; field in OverScroller.SplineOverScroller592 private static final float P1 = START_TENSION * INFLEXION;619 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;626 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;
67 private static final float START_TENSION = 0.5f; field in LauncherScroller69 private static final float P1 = START_TENSION * INFLEXION;98 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;105 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;