Searched refs:STATE_INACTIVE (Results 1 – 6 of 6) sorted by relevance
61 } else if (mFocusState == FocusState.STATE_INACTIVE) { in draw()70 if (mFocusState == FocusState.STATE_INACTIVE) { in processStates()85 mFocusState = FocusState.STATE_INACTIVE; in processStates()90 mFocusState = FocusState.STATE_INACTIVE; in processStates()
71 } else if (mFocusState == FocusState.STATE_INACTIVE) { in draw()80 if (mFocusState == FocusState.STATE_INACTIVE) { in processStates()94 mFocusState = FocusState.STATE_INACTIVE; in processStates()99 mFocusState = FocusState.STATE_INACTIVE; in processStates()
40 STATE_INACTIVE, enumConstant63 protected FocusState mFocusState = FocusState.STATE_INACTIVE;136 return mFocusState != FocusState.STATE_INACTIVE; in isActive()159 if (mFocusState != FocusState.STATE_INACTIVE) { in start()
57 getQsTile().setState(enabled ? Tile.STATE_ACTIVE : Tile.STATE_INACTIVE); in refresh()64 getQsTile().getState() == Tile.STATE_INACTIVE ? "true" : "false"); in onClick()83 ? Tile.STATE_ACTIVE : Tile.STATE_INACTIVE); in refresh()90 getQsTile().getState() == Tile.STATE_INACTIVE ? "visual_bars" : ""); in onClick()
33 public static final int[] STATE_INACTIVE = field in TargetDrawable74 setState(STATE_INACTIVE); in setDrawable()82 setState(STATE_INACTIVE); in TargetDrawable()
396 mHandleDrawable.setState(TargetDrawable.STATE_INACTIVE); in switchToState()465 target.setState(TargetDrawable.STATE_INACTIVE); in deactivateTargets()540 target.setState(TargetDrawable.STATE_INACTIVE); in hideTargets()573 target.setState(TargetDrawable.STATE_INACTIVE); in showTargets()665 mHandleDrawable.setState(TargetDrawable.STATE_INACTIVE); in setHandleDrawable()955 target.setState(TargetDrawable.STATE_INACTIVE); in handleMove()