Searched refs:STATE_IN_QUEUE (Results 1 – 3 of 3) sorted by relevance
63 private static final int STATE_IN_QUEUE = 0x02; field in TiledImageRenderer484 tile.mTileState = STATE_IN_QUEUE; in queueForDecode()494 if (tile.mTileState != STATE_IN_QUEUE) { in decodeTile()550 if (tile.mTileState == STATE_IN_QUEUE) { in activateTile()
64 private static final int STATE_IN_QUEUE = 0x02; field in TiledImageRenderer485 tile.mTileState = STATE_IN_QUEUE; in queueForDecode()495 if (tile.mTileState != STATE_IN_QUEUE) { in decodeTile()551 if (tile.mTileState == STATE_IN_QUEUE) { in activateTile()
69 private static final int STATE_IN_QUEUE = 0x02; field in TileImageView486 tile.mTileState = STATE_IN_QUEUE; in queueForDecode()493 if (tile.mTileState != STATE_IN_QUEUE) return false; in decodeTile()539 if (tile.mTileState == STATE_IN_QUEUE) { in activateTile()