Searched refs:STATE_PULL (Results 1 – 3 of 3) sorted by relevance
73 private static final int STATE_PULL = 1; field in LauncherEdgeEffect177 if (mState != STATE_PULL) { in onPull()180 mState = STATE_PULL; in onPull()213 if (mState != STATE_PULL && mState != STATE_PULL_DECAY) { in onRelease()344 case STATE_PULL: in update()
111 private static final int STATE_PULL = 1; field in EdgeEffect189 if (mState != STATE_PULL) { in onPull()192 mState = STATE_PULL; in onPull()235 if (mState != STATE_PULL && mState != STATE_PULL_DECAY) { in onRelease()377 case STATE_PULL: in update()
97 private static final int STATE_PULL = 1; field in EdgeAnimation137 mState = STATE_PULL; in onPull()153 if (mState == STATE_PULL) return true; in update()