Searched refs:_tmphsv (Results 1 – 1 of 1) sorted by relevance
406 final float[] _tmphsv = new float[3]; field in ColorsGLRenderer.Square414 _tmphsv[0] = HUES[(i + cornerRotation) % vertexCount]; in draw()415 _tmphsv[1] = 1f; in draw()416 _tmphsv[2] = freq * 0.25f + 0.75f; in draw()417 final int c = Color.HSVToColor(_tmphsv); in draw()