Searched refs:distance1 (Results 1 – 2 of 2) sorted by relevance
118 const float distance1 = traverseSession->getProximityInfoState(0)->getPointToKeyLength( in getTranspositionCost() local123 const float distance = distance1 + distance2; in getTranspositionCost()
3267 int distance1 = 0; in computeNeighbors() local3271 distance1 = left - prevCenter; in computeNeighbors()3273 distance1 = prevCenter - right; in computeNeighbors()3278 distance1 = left - prevCenter; in computeNeighbors()3280 distance1 = prevCenter - right; in computeNeighbors()3285 distance1 = prevCenter - bottom; in computeNeighbors()3287 distance1 = top - prevCenter; in computeNeighbors()3292 distance1 = prevCenter - bottom; in computeNeighbors()3294 distance1 = top - prevCenter; in computeNeighbors()3298 if (distance1 < startEventDistance1 in computeNeighbors()[all …]