Searched refs:distance2 (Results 1 – 2 of 2) sorted by relevance
121 const float distance2 = traverseSession->getProximityInfoState(0)->getPointToKeyLength( in getTranspositionCost() local123 const float distance = distance1 + distance2; in getTranspositionCost()
3268 int distance2 = 0; in computeNeighbors() local3275 distance2 = top - prevBottom; in computeNeighbors()3282 distance2 = prevTop - bottom; in computeNeighbors()3289 distance2 = left - prevRight; in computeNeighbors()3296 distance2 = prevLeft - right; in computeNeighbors()3299 || (distance1 == startEventDistance1 && distance2 < startEventDistance2)) { in computeNeighbors()3302 startEventDistance2 = distance2; in computeNeighbors()