Searched refs:factor (Results 1 – 13 of 13) sorted by relevance
25 static bool vpmotion_multiply(VP_MOTION *in1, double factor, VP_MOTION *out);239 …othMotion1(VP_MOTION *inmot, VP_MOTION *outmot, VP_MOTION *motLF, VP_MOTION *imotLF, double factor) in smoothMotion1() argument248 … MXX(*motLF) = (VP_PAR) (factor*(double) MXX(*motLF) + (1.0-factor)* (double) MXX(*inmot)); in smoothMotion1()249 … MXY(*motLF) = (VP_PAR) (factor*(double) MXY(*motLF) + (1.0-factor)* (double) MXY(*inmot)); in smoothMotion1()250 … MXZ(*motLF) = (VP_PAR) (factor*(double) MXZ(*motLF) + (1.0-factor)* (double) MXZ(*inmot)); in smoothMotion1()251 … MXW(*motLF) = (VP_PAR) (factor*(double) MXW(*motLF) + (1.0-factor)* (double) MXW(*inmot)); in smoothMotion1()253 … MYX(*motLF) = (VP_PAR) (factor*(double) MYX(*motLF) + (1.0-factor)* (double) MYX(*inmot)); in smoothMotion1()254 … MYY(*motLF) = (VP_PAR) (factor*(double) MYY(*motLF) + (1.0-factor)* (double) MYY(*inmot)); in smoothMotion1()255 … MYZ(*motLF) = (VP_PAR) (factor*(double) MYZ(*motLF) + (1.0-factor)* (double) MYZ(*inmot)); in smoothMotion1()256 … MYW(*motLF) = (VP_PAR) (factor*(double) MYW(*motLF) + (1.0-factor)* (double) MYW(*inmot)); in smoothMotion1()[all …]
83 inline void setSmoothingFactor(float factor) { f_smoothFactor = factor; } in setSmoothingFactor() argument98 inline void setminDampingFactor(float factor) { f_minDampingFactor = factor; } in setminDampingFactor() argument
106 int factor = mStats.mMemFactor; in getMemState() local107 if (factor == ProcessStats.ADJ_NOTHING) { in getMemState()110 if (factor >= ProcessStats.ADJ_SCREEN_ON) { in getMemState()111 factor -= ProcessStats.ADJ_SCREEN_ON; in getMemState()113 return factor; in getMemState()
1022 int factor; in getOnFoundOnLostTimeoutMillis() local1026 factor = MATCH_MODE_AGGRESSIVE_TIMEOUT_FACTOR; in getOnFoundOnLostTimeoutMillis()1028 factor = MATCH_MODE_STICKY_TIMEOUT_FACTOR; in getOnFoundOnLostTimeoutMillis()1030 if (!onFound) factor = factor * ONLOST_FACTOR; in getOnFoundOnLostTimeoutMillis()1031 return (timeout*factor); in getOnFoundOnLostTimeoutMillis()
191 float factor = originalArea / (float) mCompressedSize; in updateSize() local192 float compressedSize = newArea / factor; in updateSize()
396 float factor = mGlowScaleYFinish != 0 ? 1 in update() local401 interp * factor; in update()
44 native protected void nativeApplyFilter(Bitmap bitmap, int w, int h, float factor); in nativeApplyFilter() argument
189 float factor = 1.0f - sidePanelWidth / mWindowWidth; in startShrunkenTvView() local190 int startMargin = (int) (mTvViewPapStartMargin * factor); in startShrunkenTvView()191 int endMargin = (int) (mTvViewPapEndMargin * factor + sidePanelWidth); in startShrunkenTvView()
2202 final int factor = DECELERATION_FACTOR;2221 * Math.pow(velocity, (1f / (factor - 1f))));2227 translationX + duration / factor * velocityX);2229 translationY + duration / factor * velocityY);2248 return (float) (1.0f - Math.pow((1.0f - input), factor));
213 … copying. Generally this improves cache coherence, which is an important factor of performance in …
META-INF/ META-INF/MANIFEST.MF build-data.properties com/ com ...
1dictionary=main:da,locale=da,description=Dansk,date=1393228134, ...