Searched refs:fragmentShader (Results 1 – 3 of 3) sorted by relevance
234 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() local235 if (fragmentShader == 0) return 0; in buildProgram()241 glAttachShader(program, fragmentShader); in buildProgram()253 glDeleteShader(fragmentShader); in buildProgram()
305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram() argument313 GLES20.glAttachShader(program, fragmentShader); in assembleProgram()
303 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram() argument311 GLES20.glAttachShader(program, fragmentShader); in assembleProgram()