Searched refs:initialX1 (Results 1 – 1 of 1) sorted by relevance
765 final float initialX1 = now > was ? Math.min(dotCenterX[was], selectedDotX) - dotRadius in PendingRetreatAnimator() local779 if (initialX1 != finalX1) { // rightward retreat in PendingRetreatAnimator()780 setFloatValues(initialX1, finalX1); in PendingRetreatAnimator()830 retreatingJoinX1 = initialX1; in PendingRetreatAnimator()