Searched refs:mDecodeQueue (Results 1 – 3 of 3) sorted by relevance
102 private final TileQueue mDecodeQueue = new TileQueue(); field in TiledImageRenderer302 mDecodeQueue.clean(); in layoutTiles()336 mDecodeQueue.clean(); in invalidateTiles()394 mDecodeQueue.clean(); in freeTextures()485 if (mDecodeQueue.push(tile)) { in queueForDecode()803 Tile tile = mDecodeQueue.pop(); in waitForTile()
103 @Thunk final TileQueue mDecodeQueue = new TileQueue(); field in TiledImageRenderer303 mDecodeQueue.clean(); in layoutTiles()337 mDecodeQueue.clean(); in invalidateTiles()395 mDecodeQueue.clean(); in freeTextures()486 if (mDecodeQueue.push(tile)) { in queueForDecode()804 Tile tile = mDecodeQueue.pop(); in waitForTile()
104 private final TileQueue mDecodeQueue = new TileQueue(); field in TileImageView246 mDecodeQueue.clean(); in layoutTiles()279 mDecodeQueue.clean(); in invalidateTiles()385 mDecodeQueue.clean(); in freeTextures()487 if (mDecodeQueue.push(tile)) notifyAll(); in queueForDecode()774 tile = mDecodeQueue.pop(); in run()