Searched refs:mPhysicalCoeff (Results 1 – 1 of 1) sorted by relevance
80 private float mPhysicalCoeff; field in LauncherScroller158 mPhysicalCoeff = computeDeceleration(0.84f); // look and feel tuning in LauncherScroller()459 return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * mPhysicalCoeff)); in getSplineDeceleration()471 return mFlingFriction * mPhysicalCoeff * Math.exp(DECELERATION_RATE / decelMinusOne * l); in getSplineFlingDistance()