Searched refs:mPositionHandle (Results 1 – 1 of 1) sorted by relevance
321 private int mPositionHandle; field in ColorsGLRenderer.Square389 mPositionHandle = glGetAttribLocation(mProgram, "a_position"); in Square()393 glEnableVertexAttribArray(mPositionHandle); in Square()396 glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, in Square()