Searched refs:oldVelocityY (Results 1 – 3 of 3) sorted by relevance
380 float oldVelocityY = ndy * oldVel; in fling() local382 Math.signum(velocityY) == Math.signum(oldVelocityY)) { in fling()384 velocityY += oldVelocityY; in fling()
437 float oldVelocityY = mScrollerY.mCurrVelocity; in fling() local439 Math.signum(velocityY) == Math.signum(oldVelocityY)) { in fling()441 velocityY += oldVelocityY; in fling()
417 float oldVelocityY = ndy * oldVel; in fling() local419 Math.signum(velocityY) == Math.signum(oldVelocityY)) { in fling()421 velocityY += oldVelocityY; in fling()