1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.messaging.util;
18 
19 import android.content.Context;
20 import android.media.AudioManager;
21 import android.media.MediaPlayer;
22 import android.media.MediaPlayer.OnCompletionListener;
23 import android.net.Uri;
24 import android.os.Looper;
25 import android.os.PowerManager;
26 import android.os.SystemClock;
27 
28 import com.android.messaging.Factory;
29 
30 import java.util.LinkedList;
31 
32 /**
33  * This class is provides the same interface and functionality as android.media.AsyncPlayer
34  * with the following differences:
35  * - whenever audio is played, audio focus is requested,
36  * - whenever audio playback is stopped or the playback completed, audio focus is abandoned.
37  *
38  * This file has been copied from com.android.server.NotificationPlayer. The only modification is
39  * the addition of a volume parameter. Hopefully the framework will adapt AsyncPlayer to support
40  * all the functionality in this class, at which point this one can be deleted.
41  */
42 public class NotificationPlayer implements OnCompletionListener {
43     private static final int PLAY = 1;
44     private static final int STOP = 2;
45     private static final boolean mDebug = false;
46 
47     private static final class Command {
48         int code;
49         Uri uri;
50         boolean looping;
51         int stream;
52         float volume;
53         long requestTime;
54         boolean releaseFocus;
55 
56         @Override
toString()57         public String toString() {
58             return "{ code=" + code + " looping=" + looping + " stream=" + stream
59                     + " uri=" + uri + " }";
60         }
61     }
62 
63     private final LinkedList<Command> mCmdQueue = new LinkedList<Command>();
64 
65     private Looper mLooper;
66 
67     /*
68      * Besides the use of audio focus, the only implementation difference between AsyncPlayer and
69      * NotificationPlayer resides in the creation of the MediaPlayer. For the completion callback,
70      * OnCompletionListener, to be called at the end of the playback, the MediaPlayer needs to
71      * be created with a looper running so its event handler is not null.
72      */
73     private final class CreationAndCompletionThread extends Thread {
74         public Command mCmd;
CreationAndCompletionThread(final Command cmd)75         public CreationAndCompletionThread(final Command cmd) {
76             super();
77             mCmd = cmd;
78         }
79 
80         @Override
run()81         public void run() {
82             Looper.prepare();
83             mLooper = Looper.myLooper();
84             synchronized (this) {
85                 final AudioManager audioManager =
86                         (AudioManager) Factory.get().getApplicationContext()
87                         .getSystemService(Context.AUDIO_SERVICE);
88                 try {
89                     final MediaPlayer player = new MediaPlayer();
90                     player.setAudioStreamType(mCmd.stream);
91                     player.setDataSource(Factory.get().getApplicationContext(), mCmd.uri);
92                     player.setLooping(mCmd.looping);
93                     player.setVolume(mCmd.volume, mCmd.volume);
94                     player.prepare();
95                     if ((mCmd.uri != null) && (mCmd.uri.getEncodedPath() != null)
96                             && (mCmd.uri.getEncodedPath().length() > 0)) {
97                         audioManager.requestAudioFocus(null, mCmd.stream,
98                                 mCmd.looping ? AudioManager.AUDIOFOCUS_GAIN_TRANSIENT
99                                         : AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK);
100                     }
101                     player.setOnCompletionListener(NotificationPlayer.this);
102                     player.start();
103                     if (mPlayer != null) {
104                         mPlayer.release();
105                     }
106                     mPlayer = player;
107                 } catch (final Exception e) {
108                     LogUtil.w(mTag, "error loading sound for " + mCmd.uri, e);
109                 }
110                 mAudioManager = audioManager;
111                 this.notify();
112             }
113             Looper.loop();
114         }
115     }
116 
startSound(final Command cmd)117     private void startSound(final Command cmd) {
118         // Preparing can be slow, so if there is something else
119         // is playing, let it continue until we're done, so there
120         // is less of a glitch.
121         try {
122             if (mDebug) {
123                 LogUtil.d(mTag, "Starting playback");
124             }
125             //-----------------------------------
126             // This is were we deviate from the AsyncPlayer implementation and create the
127             // MediaPlayer in a new thread with which we're synchronized
128             synchronized (mCompletionHandlingLock) {
129                 // if another sound was already playing, it doesn't matter we won't get notified
130                 // of the completion, since only the completion notification of the last sound
131                 // matters
132                 if ((mLooper != null)
133                         && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
134                     mLooper.quit();
135                 }
136                 mCompletionThread = new CreationAndCompletionThread(cmd);
137                 synchronized (mCompletionThread) {
138                     mCompletionThread.start();
139                     mCompletionThread.wait();
140                 }
141             }
142             //-----------------------------------
143 
144             final long delay = SystemClock.elapsedRealtime() - cmd.requestTime;
145             if (delay > 1000) {
146                 LogUtil.w(mTag, "Notification sound delayed by " + delay + "msecs");
147             }
148         } catch (final Exception e) {
149             LogUtil.w(mTag, "error loading sound for " + cmd.uri, e);
150         }
151     }
152 
stopSound(final Command cmd)153     private void stopSound(final Command cmd) {
154         if (mPlayer == null) {
155             return;
156         }
157         final long delay = SystemClock.elapsedRealtime() - cmd.requestTime;
158         if (delay > 1000) {
159             LogUtil.w(mTag, "Notification stop delayed by " + delay + "msecs");
160         }
161         mPlayer.stop();
162         mPlayer.release();
163         mPlayer = null;
164         if (cmd.releaseFocus && mAudioManager != null) {
165             mAudioManager.abandonAudioFocus(null);
166         }
167         mAudioManager = null;
168         if ((mLooper != null) && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
169             mLooper.quit();
170         }
171     }
172 
173     private final class CmdThread extends java.lang.Thread {
CmdThread()174         CmdThread() {
175             super("NotificationPlayer-" + mTag);
176         }
177 
178         @Override
run()179         public void run() {
180             while (true) {
181                 Command cmd = null;
182 
183                 synchronized (mCmdQueue) {
184                     if (mDebug) {
185                         LogUtil.d(mTag, "RemoveFirst");
186                     }
187                     cmd = mCmdQueue.removeFirst();
188                 }
189 
190                 switch (cmd.code) {
191                     case PLAY:
192                         if (mDebug) {
193                             LogUtil.d(mTag, "PLAY");
194                         }
195                         startSound(cmd);
196                         break;
197                     case STOP:
198                         if (mDebug) {
199                             LogUtil.d(mTag, "STOP");
200                         }
201                         stopSound(cmd);
202                         break;
203                 }
204 
205                 synchronized (mCmdQueue) {
206                     if (mCmdQueue.size() == 0) {
207                         // nothing left to do, quit
208                         // doing this check after we're done prevents the case where they
209                         // added it during the operation from spawning two threads and
210                         // trying to do them in parallel.
211                         mThread = null;
212                         releaseWakeLock();
213                         return;
214                     }
215                 }
216             }
217         }
218     }
219 
220     @Override
onCompletion(final MediaPlayer mp)221     public void onCompletion(final MediaPlayer mp) {
222         if (mAudioManager != null) {
223             mAudioManager.abandonAudioFocus(null);
224         }
225         // if there are no more sounds to play, end the Looper to listen for media completion
226         synchronized (mCmdQueue) {
227             if (mCmdQueue.size() == 0) {
228                 synchronized (mCompletionHandlingLock) {
229                     if (mLooper != null) {
230                         mLooper.quit();
231                     }
232                     mCompletionThread = null;
233                 }
234             }
235         }
236     }
237 
238     private String mTag;
239     private CmdThread mThread;
240     private CreationAndCompletionThread mCompletionThread;
241     private final Object mCompletionHandlingLock = new Object();
242     private MediaPlayer mPlayer;
243     private PowerManager.WakeLock mWakeLock;
244     private AudioManager mAudioManager;
245 
246     // The current state according to the caller.  Reality lags behind
247     // because of the asynchronous nature of this class.
248     private int mState = STOP;
249 
250     /**
251      * Construct a NotificationPlayer object.
252      *
253      * @param tag a string to use for debugging
254      */
NotificationPlayer(final String tag)255     public NotificationPlayer(final String tag) {
256         if (tag != null) {
257             mTag = tag;
258         } else {
259             mTag = "NotificationPlayer";
260         }
261     }
262 
263     /**
264      * Start playing the sound.  It will actually start playing at some
265      * point in the future.  There are no guarantees about latency here.
266      * Calling this before another audio file is done playing will stop
267      * that one and start the new one.
268      *
269      * @param uri The URI to play.  (see {@link MediaPlayer#setDataSource(Context, Uri)})
270      * @param looping Whether the audio should loop forever.
271      *          (see {@link MediaPlayer#setLooping(boolean)})
272      * @param stream the AudioStream to use.
273      *          (see {@link MediaPlayer#setAudioStreamType(int)})
274      * @param volume The volume at which to play this sound, as a fraction of the system volume for
275      *          the relevant stream type. A value of 1 is the maximum and means play at the system
276      *          volume with no attenuation.
277      */
play(final Uri uri, final boolean looping, final int stream, final float volume)278     public void play(final Uri uri, final boolean looping, final int stream, final float volume) {
279         final Command cmd = new Command();
280         cmd.requestTime = SystemClock.elapsedRealtime();
281         cmd.code = PLAY;
282         cmd.uri = uri;
283         cmd.looping = looping;
284         cmd.stream = stream;
285         cmd.volume = volume;
286         synchronized (mCmdQueue) {
287             enqueueLocked(cmd);
288             mState = PLAY;
289         }
290     }
291 
292     /** Same as calling stop(true) */
stop()293     public void stop() {
294         stop(true);
295     }
296 
297     /**
298      * Stop a previously played sound.  It can't be played again or unpaused
299      * at this point.  Calling this multiple times has no ill effects.
300      * @param releaseAudioFocus whether to release audio focus
301      */
stop(final boolean releaseAudioFocus)302     public void stop(final boolean releaseAudioFocus) {
303         synchronized (mCmdQueue) {
304             // This check allows stop to be called multiple times without starting
305             // a thread that ends up doing nothing.
306             if (mState != STOP) {
307                 final Command cmd = new Command();
308                 cmd.requestTime = SystemClock.elapsedRealtime();
309                 cmd.code = STOP;
310                 cmd.releaseFocus = releaseAudioFocus;
311                 enqueueLocked(cmd);
312                 mState = STOP;
313             }
314         }
315     }
316 
enqueueLocked(final Command cmd)317     private void enqueueLocked(final Command cmd) {
318         mCmdQueue.add(cmd);
319         if (mThread == null) {
320             acquireWakeLock();
321             mThread = new CmdThread();
322             mThread.start();
323         }
324     }
325 
326     /**
327      * We want to hold a wake lock while we do the prepare and play.  The stop probably is
328      * optional, but it won't hurt to have it too.  The problem is that if you start a sound
329      * while you're holding a wake lock (e.g. an alarm starting a notification), you want the
330      * sound to play, but if the CPU turns off before mThread gets to work, it won't.  The
331      * simplest way to deal with this is to make it so there is a wake lock held while the
332      * thread is starting or running.  You're going to need the WAKE_LOCK permission if you're
333      * going to call this.
334      *
335      * This must be called before the first time play is called.
336      *
337      * @hide
338      */
setUsesWakeLock()339     public void setUsesWakeLock() {
340         if (mWakeLock != null || mThread != null) {
341             // if either of these has happened, we've already played something.
342             // and our releases will be out of sync.
343             throw new RuntimeException("assertion failed mWakeLock=" + mWakeLock
344                     + " mThread=" + mThread);
345         }
346         final PowerManager pm = (PowerManager) Factory.get().getApplicationContext()
347                 .getSystemService(Context.POWER_SERVICE);
348         mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, mTag);
349     }
350 
acquireWakeLock()351     private void acquireWakeLock() {
352         if (mWakeLock != null) {
353             mWakeLock.acquire();
354         }
355     }
356 
releaseWakeLock()357     private void releaseWakeLock() {
358         if (mWakeLock != null) {
359             mWakeLock.release();
360         }
361     }
362 }
363 
364