Searched refs:vertexShader (Results 1 – 5 of 5) sorted by relevance
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
D | Renderer.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local 67 if (!vertexShader) in createProgram() 81 glAttachShader(program, vertexShader); in createProgram()
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/packages/screensavers/Basic/src/com/android/dreams/basic/ |
D | ColorsGLRenderer.java | 231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() local 232 if (vertexShader == 0) return 0; in buildProgram() 238 glAttachShader(program, vertexShader); in buildProgram() 252 glDeleteShader(vertexShader); in buildProgram()
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/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
D | SurfaceTextureView.java | 60 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local 61 if (vertexShader == 0) { in createProgram() 71 GLES20.glAttachShader(program, vertexShader); in createProgram()
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram() argument 311 GLES20.glAttachShader(program, vertexShader); in assembleProgram()
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/packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 303 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram() argument 309 GLES20.glAttachShader(program, vertexShader); in assembleProgram()
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