Searched refs:dx (Results 1 – 2 of 2) sorted by relevance
62 float dx = x - mPreviousX; in onTouchEvent() local67 dx = dx * -1; in onTouchEvent()77 ((dx + dy) * TOUCH_SCALE_FACTOR)); // = 180.0f / 320 in onTouchEvent()
368 int dx = targetPosition.x - currentPosition.x; in launchApp() local373 if (dx < -MARGIN) { in launchApp()381 if (dx > MARGIN) { in launchApp()