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/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
DSimpleGLRenderer.java101 float ratio = (float) width / height; in onSurfaceChanged() local
105 Matrix.frustumM(mProjectionMatrix, 0, -ratio, ratio, -1, 1, 3, 7); in onSurfaceChanged()