Searched refs:ACTIVE_UNIFORMS (Results 1 – 3 of 3) sorted by relevance
159 ACTIVE_UNIFORMS("Uniforms"), enumConstant
351 IGLProperty uniforms = new GLSparseArrayProperty(GLStateType.ACTIVE_UNIFORMS, in createProgramState()
1200 activeInput = GLStateType.ACTIVE_UNIFORMS; in transformsForGlGetActiveAttribOrUniform()1259 GLStateType.ACTIVE_UNIFORMS, in transformsForGlUniformMatrix()1279 GLStateType.ACTIVE_UNIFORMS, in transformsForGlUniformv()1318 GLStateType.ACTIVE_UNIFORMS, in transformsForGlUniform()