Searched refs:GL_ALWAYS (Results 1 – 2 of 2) sorted by relevance
176 IGLProperty stencilFunc = new GLEnumProperty(GLStateType.STENCIL_FUNC, GLEnum.GL_ALWAYS); in createPixelOperationsState()187 GLEnum.GL_ALWAYS); in createPixelOperationsState()
37 GL_ALWAYS(0x0207), enumConstant