Searched refs:PER_SHADER_STATE (Results 1 – 3 of 3) sorted by relevance
85 if (state.getType() != GLStateType.PER_SHADER_STATE) { in getShaderSourceProperty()91 if (state != null && state.getType() == GLStateType.PER_SHADER_STATE) { in getShaderSourceProperty()
167 PER_SHADER_STATE("Per Shader State"), enumConstant
368 IGLProperty perShaderState = new GLCompositeProperty(GLStateType.PER_SHADER_STATE, in createShaderState()