Searched refs:PER_UNIFORM_STATE (Results 1 – 3 of 3) sorted by relevance
157 if (state.getType() == GLStateType.PER_UNIFORM_STATE) { in getShaderUniformProperty()162 if (state != null && state.getType() == GLStateType.PER_UNIFORM_STATE) { in getShaderUniformProperty()
160 PER_UNIFORM_STATE("Per Uniform State"), enumConstant
349 IGLProperty perUniformProperty = new GLCompositeProperty(GLStateType.PER_UNIFORM_STATE, in createProgramState()