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Searched refs:SHADOW_SIZE (Results 1 – 7 of 7) sorted by relevance

/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
DImageOverlay.java19 import static com.android.ide.eclipse.adt.internal.editors.layout.gle2.ImageUtils.SHADOW_SIZE;
228 - (mShowDropShadow ? SHADOW_SIZE : 0); in paint()
250 SHADOW_SIZE, SHADOW_SIZE); in paint()
252 scaledAwtImage.getWidth() - SHADOW_SIZE, in paint()
253 scaledAwtImage.getHeight() - SHADOW_SIZE); in paint()
DCanvasTransform.java18 import static com.android.ide.eclipse.adt.internal.editors.layout.gle2.ImageUtils.SHADOW_SIZE;
152 && delta >= SHADOW_SIZE / 2) { in resizeScrollbar()
153 mMargin -= SHADOW_SIZE / 2; in resizeScrollbar()
DImageUtils.java466 BufferedImage image = new BufferedImage(width + SHADOW_SIZE, height + SHADOW_SIZE, type); in createRectangularDropShadow()
523 public static final int SHADOW_SIZE = 20; // DO NOT EDIT. This corresponds to bitmap graphics field in ImageUtils
578 assert sShadowBottomRight.getWidth() == SHADOW_SIZE; in drawRectangleShadow()
579 assert sShadowBottomRight.getHeight() == SHADOW_SIZE; in drawRectangleShadow()
DSwtUtils.java18 import static com.android.ide.eclipse.adt.internal.editors.layout.gle2.ImageUtils.SHADOW_SIZE;
420 assert sShadowBottomRight.getImageData().width == SHADOW_SIZE;
421 assert sShadowBottomRight.getImageData().height == SHADOW_SIZE;
DRenderPreview.java22 import static com.android.ide.eclipse.adt.internal.editors.layout.gle2.ImageUtils.SHADOW_SIZE;
676 shadowSize = drawShadows ? SHADOW_SIZE : 0; in createThumbnail()
705 int shadowSize = LARGE_SHADOWS ? SHADOW_SIZE : SMALL_SHADOW_SIZE; in createErrorThumbnail()
722 image.getWidth() - SHADOW_SIZE, in createErrorThumbnail()
723 image.getHeight() - SHADOW_SIZE); in createErrorThumbnail()
DLayoutCanvas.java877 sceneWidth += 2 * ImageUtils.SHADOW_SIZE; in setFitScale()
878 sceneHeight += 2 * ImageUtils.SHADOW_SIZE; in setFitScale()
DRenderPreviewManager.java22 import static com.android.ide.eclipse.adt.internal.editors.layout.gle2.ImageUtils.SHADOW_SIZE;
278 maxPreviewWidth += LARGE_SHADOWS ? SHADOW_SIZE : SMALL_SHADOW_SIZE; in computePreviewWidth()