Searched refs:TEXTURE_UNIT_COUNT (Results 1 – 2 of 2) sorted by relevance
26 public static final int TEXTURE_UNIT_COUNT = 32; field in GLState262 perTextureUnitState, TEXTURE_UNIT_COUNT); in createTextureState()
912 GLState.TEXTURE_UNIT_COUNT); in transformsToResetBoundTextureUnits()914 for (int i = 0; i < GLState.TEXTURE_UNIT_COUNT; i++) { in transformsToResetBoundTextureUnits()