Searched refs:binding2D (Results 1 – 1 of 1) sorted by relevance
253 IGLProperty binding2D = new GLIntegerProperty(GLStateType.TEXTURE_BINDING_2D, in createTextureState() local260 GLStateType.PER_TEXTURE_UNIT_STATE, binding2D, bindingCubeMap, bindingExternal); in createTextureState()