Searched refs:ConnectStateToString (Results 1 – 8 of 8) sorted by relevance
329 << "(" << Service::ConnectStateToString(state) << ")"; in DropService()
668 << Service::ConnectStateToString(start_state) << " -> " in AddServiceStateTransitionTimer()669 << Service::ConnectStateToString(stop_state); in AddServiceStateTransitionTimer()1643 const char* state_string = Service::ConnectStateToString(new_state); in UpdateServiceStateTransitionMetrics()
412 << ConnectStateToString(state_) << " -> " in SetState()413 << ConnectStateToString(state); in SetState()946 const char* Service::ConnectStateToString(const ConnectState& state) { in ConnectStateToString() function in shill::Service
441 static const char* ConnectStateToString(const ConnectState& state);
1436 Service::ConnectStateToString(to_update->state()), in UpdateService()
193 << Service::ConnectStateToString(state) << ", " in Cleanup()
414 SLOG(this, 2) << __func__ << "(" << Service::ConnectStateToString(state) in Cleanup()
200 SLOG(this, 2) << __func__ << "(" << Service::ConnectStateToString(state) in Cleanup()