Searched refs:PhysicalNetwork (Results 1 – 4 of 4) sorted by relevance
27 Permission permission, PhysicalNetwork::Delegate* delegate) { in addToDefault()40 PhysicalNetwork::Delegate* delegate) { in removeFromDefault()54 PhysicalNetwork::Delegate::~Delegate() { in ~Delegate()57 PhysicalNetwork::PhysicalNetwork(unsigned netId, PhysicalNetwork::Delegate* delegate) : in PhysicalNetwork() function in PhysicalNetwork61 PhysicalNetwork::~PhysicalNetwork() { in ~PhysicalNetwork()64 Permission PhysicalNetwork::getPermission() const { in getPermission()68 int PhysicalNetwork::setPermission(Permission permission) { in setPermission()94 int PhysicalNetwork::addAsDefault() { in addAsDefault()107 int PhysicalNetwork::removeAsDefault() { in removeAsDefault()120 Network::Type PhysicalNetwork::getType() const { in getType()[all …]
23 class PhysicalNetwork : public Network {35 PhysicalNetwork(unsigned netId, Delegate* delegate);36 virtual ~PhysicalNetwork();
65 class NetworkController::DelegateImpl : public PhysicalNetwork::Delegate {166 if (int ret = static_cast<PhysicalNetwork*>(network)->addAsDefault()) { in setDefaultNetwork()177 if (int ret = static_cast<PhysicalNetwork*>(network)->removeAsDefault()) { in setDefaultNetwork()326 PhysicalNetwork* physicalNetwork = new PhysicalNetwork(netId, mDelegateImpl); in createPhysicalNetwork()378 if (int err = static_cast<PhysicalNetwork*>(network)->removeAsDefault()) { in destroyNetwork()458 if (int ret = static_cast<PhysicalNetwork*>(network)->setPermission(permission)) { in setPermissionForNetworks()605 Permission networkPermission = static_cast<PhysicalNetwork*>(network)->getPermission(); in checkUserNetworkAccessLocked()655 Permission permission = static_cast<PhysicalNetwork*>(network)->getPermission(); in modifyFallthroughLocked()
95 PhysicalNetwork.cpp \