Searched refs:activeTexture (Results 1 – 3 of 3) sorted by relevance
217 void (*activeTexture)(void* c, GGLuint tmu); member
157 c->procs.activeTexture(c, tmu); in gglBitBlit()
742 GGL_INIT_PROC(procs, activeTexture); in ggl_init_procs()