Searched refs:halfSize (Results 1 – 1 of 1) sorted by relevance
155 GGLcoord halfSize = TRI_ROUND(rad) >> 1; in pointx() local156 if (halfSize == 0) in pointx()157 halfSize = TRI_HALF; in pointx()160 if (halfSize & TRI_HALF) { // size odd in pointx()167 GGLint l = (xc - halfSize) >> TRI_FRACTION_BITS; in pointx()168 GGLint t = (yc - halfSize) >> TRI_FRACTION_BITS; in pointx()169 GGLint r = (xc + halfSize) >> TRI_FRACTION_BITS; in pointx()170 GGLint b = (yc + halfSize) >> TRI_FRACTION_BITS; in pointx()