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/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp1096 int inReg = incoming.reg; in modulate() local
1112 MOV(AL, 0, dest.reg, reg_imm(inReg, LSR, shift)); in modulate()
1113 inReg = dest.reg; in modulate()
1119 ADD(AL, 0, dest.reg, inReg, reg_imm(inReg, LSR, Ni-1)); in modulate()
1127 MOV(AL, 0, dest.reg, reg_imm(inReg, LSR, shift)); in modulate()
1128 inReg = dest.reg; in modulate()
1136 if (t == inReg) in modulate()
1140 if (shift==16) SMULBT(AL, dest.reg, t, inReg); in modulate()
1141 else SMULBB(AL, dest.reg, t, inReg); in modulate()
1142 } else MUL(AL, 0, dest.reg, t, inReg); in modulate()